

Continue to the next section of the room. Leave the cabinet and go right, and then away along the wall. Turn left again and enter a cabinet there will be the second chemical element you need, the bottle of Cuprite. You will notice some meat pieces as your landmark. The first chemical element you are looking for lies near the inverted table. Go down the stairs and look at the map on your right. You need to use the key from your inventory to open the cellar. It is one of the tensest parts of the amnesia dark descent walkthrough.

You are done here for a while move to the cellar. When you enter the room, you will hear a memory about everything that has been transported to the cellar. Finally, go forward, up the stairs, and you find yourself in the main room. Then, follow down the stairs, you find yourself in the laboratory. The red organic stuff should be avoided it damages your health when contacted. Laboratory of Amnesia gameįollow the corridor to the entrance. If you hear the growl near the exit, just make a run for it. When you think it is safe, go back to the hallway, and then you can exit back to the Entrance Hall. You may hear another growling from whatever it may be. There will be another hallway to your right, go there. Turn right in the direction of a piano and move forward. Leave the cabinet and return to the path you followed. This level will end the entry amnesia walkthrough section. When you hear growling – turn back to the Local History Room, then into a secret room, and hide in the cabinet. Leave the room and follow the trail down the stairs. The next room teaches you about staying out of the darkness. Grab a tinderbox on the far wall and leave the room. Go upstairs and follow the hallway until you find yourself in a big room. The best variant is to light candles in the rooms with puzzles and in corridors through which you will backtrack. Tinderboxes are a valuable tool of survival in the game. Turn right the door will swing open before you. There are not many options except following forward along the liquid trail. The current memento says, “Follow the liquid trail and find its source.” That’s your first goal. Mementos serve as hints for progress and current tasks at the moment. At this point, a memento will be added to your journal. When you look around, you see the big shut door behind you and the trail of rose petals in front of you. The game starts with a wake-up in a castle’s corridor.
